Fans of Mirror’s Edge, rejoice! Mirror’s Edge Catalyst will be available from 23 February 2016 in Asia on Xbox One, PlayStation 4 and Origin for PC.
Mirror’s Edge Catalyst immerses players in the origin story of Faith, and her rise from a careless young woman to a heroine who opens the eyes of an entire city. Featuring fluid movement and combat in a massive city where you can run free and explore, Mirror’s Edge Catalyst adds a new level of immersion to action adventure games by putting you in the first person perspective.
One of the biggest news coming from Microsoft during E3 is backwards compatibility for Xbox One. Woohoo! That’s right. You will soon be able to play your Xbox 360 games on your Xbox One. If you are in the preview program, you can start testing it now.
But not all Xbox 360 games will be available. Developers need to approve their games for backward compatibility.
If you bought a game on Xbox 360 online and it is available, you can simply download it on your Xbox One and start playing. If you have the game on a disc, just insert the disc into your Xbox One and it will download the game. You’ll still need the disc in the tray for it to work.
The backward compatibility feature will be launched this holiday season and Microsoft says it has more than 100 games ready for the program.
I don’t consider myself a huge fan of Castlevania but I do remember loving the game and spending many hours playing the game on my old 8-Bit TV console. So when I heard news about the series producer Koji Igarashi going on Kickstarter to raise funds for his upcoming video game, Bloodstained: Ritual of the Night, I decided to back it. This is after all the first time I backed a game on Kickstarter.
Bloodstained: Ritual of the Night is based on the player-character named Miriam who finds her blood is cursed and is slowly turning to crystal. To remove the curse she faces the challenges of a monster-filled castle with the help of Gebel, her companion who is similarly afflicted but for a much longer time.
The game will be presented in a 2.5D style, presenting the game in three-dimensional graphics but restricting movement to a 2D system. Koji Igarashi stated the choice for 2.5D was that it follows in the style of his previous Castlevania games.
Koji Igarashi brought the game to Kickstarter after failing to get funding from more than twenty publishers. They thought nobody will be interested in this kind of game anymore. Well, the project reached is goal of US$500,000 within hours and US$2 million within 2 days.
If you are interested, do check out the Kickstarter project. The game is expected to be ready in March 2017.
PlayStation 4 Greatest Hits will be available in Singapore from 22nd April 2015.
PS4 Greatest Hits is a selection from the previously released best-selling PS4 software titles, which will now be available in a lower price. Available in package versions at PlayStation Authorised Dealers for a price of S$32.90, the PS4 Greatest Hits include Killzone Shadow Fall, KNACK, inFAMOUS Second Son and Tomb Raider Definitive Edition.
Sony recently unveiled the new prototype of “Project Morpheus” (Morpheus), a virtual reality (VR) system for the PlayStation 4.
Morpheus enables players to experience a sense of presence, where they feel as though they are physically inside the virtual world of a game. Morpheus VR headset is equipped with a 5.7-inch 1920 x 1080 resolution OLED display. This expands the field of view and enables low persistence, removes motion blur and flicker, both of which build immersion and help deliver the sense of presence for the player.
With the OLED display, Morpheus is able to support 120fps output. With a system software update, all PS4 system will be able to handle native 120fps output when connected to Morpheus. By combining the OLED display’s high refresh rate and the power of the PS4 system, Morpheus produces amazingly smooth visuals and achieves the next level of immersion.
Morpheus also have nine LED on the headset to support 360 degree tracking. The overall system has been optimized to reduce latency between the physical movement of a player’s head and rendering on the headset’s screen.
Morpheus is still in development and is expected to launch in the first half of 2016.