Adobe “Sneak Peek” Videos

Remember the deblurring feature on Photoshop? That video was recorded by one of the audience at the recent MAX conference in Los Angeles. Well, Adobe just release the official video of the Deblurring feature and other interesting technology. Yes, you can finally see the video of the Deblurring feature on a clear video. Do check out that video. It’s pretty impressive.
Besides the Deblurring feature, the automatic synchronization of crowd sourced videos feature looks good too.
The sneaks are intended to give MAX conference attendees a look at future technologies. These technologies may, or may not, make it into future versions of Adobe products.
Image Deblurring – removing blurriness from digital photos caused by camera shake while the pictures were being taken
Local Layer Ordering – a new way for graphic designers to create layered compositions that better reflect the way real world objects act
InDesign Liquid Layout – using InDesign to create high quality magazines that automatically adapt layouts across devices and screen orientation
Near Field Communications in Adobe AIR – using Adobe AIR to create applications that communicate with the physical world
Automatic Synchronization of Crowd Sourced Videos – synchronizing video clips taken with different cameras and from different vantage points into a single immersive video
Reverse Debugging in Flash Builder – the ability to step backwards in time while debugging a Flash application to better find the root cause of bugs
RubbaDub – automatically replacing the dialog of a video clip with separately recorded audio with perfect synchronization
Pixel Nuggets – searching through a large library of images by identifying images that contain the same people, backgrounds, landmarks, etc.
Monocle – a new visual tool to help developers find and fix performance problems in Flash applications
Video Meshes – an entirely new way to edit videos, including the ability to create 3D fly-throughs of 2D videos and change focus and depth of field
GPU Parallelism – using a device’s graphic processing unit (GPU) to accelerate performance of general purpose computing

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